Orbs
The numbers of players are estimated by Barter.vg based on the achievement percents from Steam.
Achievement Name | Percent | Players | |
---|---|---|---|
[ All Players Estimated ] ⓘ | 100.0 | 59.0 | |
ActivateAConsumableModuleAtLevel15OrHigher | ... | ... | |
ActivateAConsumableModuleAtLevel2OrHigher | ... | ... | |
ActivateAConsumableModuleAtLevel5OrHigher | ... | ... | |
ActivateAModule | ... | ... | |
ActivateAModuleGreaterThan15 | ... | ... | |
ActivateAModuleGreaterThan150 | ... | ... | |
ActivateAModuleGreaterThan50 | ... | ... | |
ActivateAModuleVariation | ... | ... | |
ActivateATrigger | ... | ... | |
BecomeDoubleOvercharged | ... | ... | |
BeExposedToDarkMatter | ... | ... | |
BeginInfiltration | ... | ... | |
BurnEnergyFromAnOrb | ... | ... | |
BurnMoreThan100EnergyFromAnOrb | ... | ... | |
BurnMoreThan10EnergyFromAnOrb | ... | ... | |
BurnMoreThan250EnergyFromAnOrb | ... | ... | |
BurnMoreThan50EnergyFromAnOrb | ... | ... | |
CauseMoreThan10HeatToAnOrb | ... | ... | |
CauseMoreThan250HeatToAnOrb | ... | ... | |
CauseMoreThan50HeatToAnOrb | ... | ... | |
ChargeAnOrbByMoreThan10000AtOnce | ... | ... | |
ChargeAnOrbByMoreThan100AtOnce | ... | ... | |
ChargeAnOrbByMoreThan10AtOnce | ... | ... | |
ChargeAnOrbByMoreThan2500AtOnce | ... | ... | |
ChargeAnOrbByMoreThan25AtOnce | ... | ... | |
ChargeAnOrbByMoreThan500AtOnce | ... | ... | |
CollapseABalanceAnomaly | ... | ... | |
CollapseAChargeAnomaly | ... | ... | |
CollapseAConsumptionAnomaly | ... | ... | |
CollapseACoolingAnomaly | ... | ... | |
CollapseADarkEnergyAnomaly | ... | ... | |
CollapseADarkMatterAnomaly | ... | ... | |
CollapseADarknessAnomaly | ... | ... | |
CollapseADefenseAnomaly | ... | ... | |
CollapseADestructionAnomaly | ... | ... | |
CollapseAGravitationAnomaly | ... | ... | |
CollapseAHealingAnomaly | ... | ... | |
CollapseAHeatAnomaly | ... | ... | |
CollapseAHullAnomaly | ... | ... | |
CollapseALightAnomaly | ... | ... | |
CollapseAMightAnomaly | ... | ... | |
CollapseAnEnergyAnomaly | ... | ... | |
CollapseAnExplorationAnomaly | ... | ... | |
CollapseAnInfluenceAnomaly | ... | ... | |
CollapseAnInterconnectionAnomaly | ... | ... | |
CollapseAnOffenseAnomaly | ... | ... | |
CollapseAnUtilityAnomaly | ... | ... | |
CollapseAResearchAnomaly | ... | ... | |
CompleteABalanceMission | ... | ... | |
CompleteAChargeMission | ... | ... | |
CompleteAConsumptionMission | ... | ... | |
CompleteACoolingMission | ... | ... | |
CompleteADarkEnergyMission | ... | ... | |
CompleteADarknessMission | ... | ... | |
CompleteADefenseMission | ... | ... | |
CompleteADestructionMission | ... | ... | |
CompleteAFriendInvitation | ... | ... | |
CompleteAGravitationMission | ... | ... | |
CompleteAHealingMission | ... | ... | |
CompleteAHeatMission | ... | ... | |
CompleteAHullMission | ... | ... | |
CompleteALightMission | ... | ... | |
CompleteAMightMission | ... | ... | |
CompleteAnEnergyMission | ... | ... | |
CompleteAnExplorationMission | ... | ... | |
CompleteAnInfluenceMission | ... | ... | |
CompleteAnInterconnectionMission | ... | ... | |
CompleteAnOffenseMission | ... | ... | |
CompleteAnUtilityMission | ... | ... | |
CompleteAResearchMission | ... | ... | |
CompleteATransformation | ... | ... | |
Control A Darkness Zone | ... | ... | |
ControlABalanceZone | ... | ... | |
ControlAChargeZone | ... | ... | |
ControlAConsumptionZone | ... | ... | |
ControlACoolingZone | ... | ... | |
ControlADarkEnergyZone | ... | ... | |
ControlADarkMatterZone | ... | ... | |
ControlADefenseZone | ... | ... | |
ControlADestructionZone | ... | ... | |
ControlAGravitationZone | ... | ... | |
ControlAHealingZone | ... | ... | |
ControlAHeatZone | ... | ... | |
ControlAHullZone | ... | ... | |
ControlALightZone | ... | ... | |
ControlAMightZone | ... | ... | |
ControlAnEnergyZone | ... | ... | |
ControlAnExplorationZone | ... | ... | |
ControlAnInfluenceZone | ... | ... | |
ControlAnInterconnectionZone | ... | ... | |
ControlAnOffenseZone | ... | ... | |
ControlAnUtilityZone | ... | ... | |
ControlAResearchZone | ... | ... | |
ControlAZone | ... | ... | |
CoolAPlayerOrb | ... | ... | |
CoolMoreThan10HeatAtOnce | ... | ... | |
CoolMoreThan250HeatAtOnce | ... | ... | |
CoolMoreThan50HeatAtOnce | ... | ... | |
DeactivateAMassShield | ... | ... | |
DealMoreThan1000DamageIn1Hit | ... | ... | |
DealMoreThan100DamageIn1Hit | ... | ... | |
DealMoreThan10DamageIn1Hit | ... | ... | |
DestroyAClusterOrb | ... | ... | |
DestroyACollectorOrb | ... | ... | |
DestroyAConstructorOrb | ... | ... | |
DestroyADestructibleObject | ... | ... | |
DestroyAGuardianOrb | ... | ... | |
DestroyAnEnigmalonOrb | ... | ... | |
DestroyAnIdentity | ... | ... | |
DestroyAnOrbWithMoreThan1000HullInOneHit | ... | ... | |
DestroyAnOrbWithMoreThan100HullInOneHit | ... | ... | |
DestroyAnOrbWithMoreThan10HullInOneHit | ... | ... | |
DestroyAPatrolOrb | ... | ... | |
DestroyAPumpkinOrb | ... | ... | |
DestroyASecurityOrb | ... | ... | |
DestroyAStealerOrb | ... | ... | |
DestroyATransformedOrb | ... | ... | |
DisableAnIdentity | ... | ... | |
DrainLightFromAnOrb | ... | ... | |
DrainMoreThan10ChargeAtOnce | ... | ... | |
DrainMoreThan250ChargeAtOnce | ... | ... | |
DrainMoreThan50ChargeAtOnce | ... | ... | |
DropBelowACriticalLightLevel | ... | ... | |
EncounterAGravitationStorm | ... | ... | |
EnergizeMoreThan100EnergyAtOnce | ... | ... | |
EnergizeMoreThan10EnergyAtOnce | ... | ... | |
EnergizeMoreThan250EnergyAtOnce | ... | ... | |
EnergizeMoreThan25EnergyAtOnce | ... | ... | |
EnergizeMoreThan50EnergyAtOnce | ... | ... | |
ExceedMoreThan500Heat | ... | ... | |
ExceedMoreThan50Heat | ... | ... | |
ExpandOperatingSystemMemory | ... | ... | |
FindAConstruct | ... | ... | |
FindAHiddenArea | ... | ... | |
FindAHiddenConstruct | ... | ... | |
FindALightCrack | ... | ... | |
FindAMassShield | ... | ... | |
FindAnAggressiveBoss | ... | ... | |
FindASanctuary | ... | ... | |
GainMoreThan10000ChargeAtOnce | ... | ... | |
GainMoreThan1000ChargeAtOnce | ... | ... | |
GainMoreThan100Score | ... | ... | |
GainMoreThan100TotalBenefits | ... | ... | |
GainMoreThan10TotalBenefits | ... | ... | |
GainMoreThan200Score | ... | ... | |
GainMoreThan25000ChargeAtOnce | ... | ... | |
GainMoreThan25000Score | ... | ... | |
GainMoreThan2500ChargeAtOnce | ... | ... | |
GainMoreThan2500Score | ... | ... | |
GainMoreThan250TotalBenefits | ... | ... | |
GainMoreThan25TotalBenefits | ... | ... | |
GainMoreThan500000Score | ... | ... | |
GainMoreThan5000ChargeAtOnce | ... | ... | |
GainMoreThan500Score | ... | ... | |
GainMoreThan50TotalBenefits | ... | ... | |
GetMoreThan1000BaseMaximumEnergy | ... | ... | |
GetMoreThan1000BaseMaximumHull | ... | ... | |
GetMoreThan100Acceleration | ... | ... | |
GetMoreThan100BaseMaximumEnergy | ... | ... | |
GetMoreThan100BaseMaximumHull | ... | ... | |
GetMoreThan10DarkMatter | ... | ... | |
GetMoreThan10Sociality | ... | ... | |
GetMoreThan2500Acceleration | ... | ... | |
GetMoreThan250BaseMaximumHull | ... | ... | |
GetMoreThan2DarkMatter | ... | ... | |
GetMoreThan2Sociality | ... | ... | |
GetMoreThan500Acceleration | ... | ... | |
GetMoreThan50BaseMaximumHull | ... | ... | |
GetMoreThan50DarkMatter | ... | ... | |
GetMoreThan50Sociality | ... | ... | |
GetMoreThan5BaseMaximumSpeed | ... | ... | |
Have10ModulesLoaded | ... | ... | |
Have20ModulesLoaded | ... | ... | |
Have5ModulesLoaded | ... | ... | |
HaveATotalOf100ModuleLevelsLoaded | ... | ... | |
HaveATotalOf100ModuleLevelsStored | ... | ... | |
HaveATotalOf10ModuleLevelsStored | ... | ... | |
HaveATotalOf250ModuleLevelsLoaded | ... | ... | |
HaveATotalOf25ModuleLevelsStored | ... | ... | |
HaveATotalOf500ModuleLevelsStored | ... | ... | |
HaveATotalOf50ModuleLevelsLoaded | ... | ... | |
HealMoreThan100HullAtOnce | ... | ... | |
HealMoreThan10HullAtOnce | ... | ... | |
HealMoreThan50HullAtOnce | ... | ... | |
IncreaseYourBaseMaximumSpeed | ... | ... | |
IncreaseYourMass | ... | ... | |
IncreaseYourMassAbove10 | ... | ... | |
IncreaseYourMassAbove250 | ... | ... | |
IncreaseYourMassAbove50 | ... | ... | |
IncreaseYourMaximumLight | ... | ... | |
InstallOnAnOperatingSystem | ... | ... | |
JoinOrCreateABundle | ... | ... | |
LightAnOrb | ... | ... | |
LoadAModuleGreaterThan10 | ... | ... | |
LoadAModuleGreaterThan100 | ... | ... | |
LoadAModuleGreaterThan25 | ... | ... | |
LoadAModuleGreaterThan5 | ... | ... | |
Make2OrMoreInstantAidsDropAtOnce | ... | ... | |
Make3OrMoreInstantAidsDropAtOnce | ... | ... | |
Make4OrMoreInstantAidsDropAtOnce | ... | ... | |
MergeAModule | ... | ... | |
MergeInventoryModules | ... | ... | |
OpenAGate | ... | ... | |
Own2DronesSimultaneously | ... | ... | |
Own5DronesSimultaneously | ... | ... | |
OwnADrone | ... | ... | |
PickAnAffiliation | ... | ... | |
PlayMoreThan10Days | ... | ... | |
PlayMoreThan24Hours | ... | ... | |
PlayMoreThan30Minutes | ... | ... | |
PlayMoreThan3Days | ... | ... | |
PlayMoreThan5Minutes | ... | ... | |
PlayMoreThan60Minutes | ... | ... | |
PlayMoreThan6Hours | ... | ... | |
ProtectAConstruct | ... | ... | |
ReachBaseAccelerationStatLimit | ... | ... | |
ReachBaseCoolingStatLimit | ... | ... | |
ReachBaseEnergyRegenerationStatLimit | ... | ... | |
ReachBaseHullRegenerationStatLimit | ... | ... | |
ReachBaseLightRegenerationStatLimit | ... | ... | |
ReachBaseMaximumEnergyStatLimit | ... | ... | |
ReachBaseMaximumHullStatLimit | ... | ... | |
ReachBaseMaximumLightStatLimit | ... | ... | |
ReachBaseMaximumSpeedStatLimit | ... | ... | |
ReachBasePlatingStatLimit | ... | ... | |
ReachLevel0 | ... | ... | |
ReachMassLimit | ... | ... | |
ReachUpperLevel2 | ... | ... | |
ReachUpperLevel3 | ... | ... | |
ReachUpperLevel4 | ... | ... | |
ReceiveSocialityBonus | ... | ... | |
RecoverFromACriticalLightLevel | ... | ... | |
RenewAnOrb | ... | ... | |
RenewAnOrb10Times | ... | ... | |
RenewAnOrb25Times | ... | ... | |
RenewAnOrb5Times | ... | ... | |
RestoreLight | ... | ... | |
ReturnToHomeZone | ... | ... | |
RuleAZone | ... | ... | |
SealAZonePortal | ... | ... | |
SendAMessage | ... | ... | |
ShockAnOrb | ... | ... | |
ShockAnOrbForMoreThan10Seconds | ... | ... | |
ShockAnOrbForMoreThan20Seconds | ... | ... | |
ShockAnOrbForMoreThan2Seconds | ... | ... | |
ShockAnOrbForMoreThan5Seconds | ... | ... | |
SpawnAGravitationStrategyModule | ... | ... | |
SpawnAnInterconnectionStrategyModule | ... | ... | |
SpendCharge | ... | ... | |
SpendMoreThan10000ChargeAtOnce | ... | ... | |
SpendMoreThan1000ChargeAtOnce | ... | ... | |
TakeMoreThan100DamageIn1Hit | ... | ... | |
TakeMoreThan10DamageIn1Hit | ... | ... | |
TakeMoreThan500DamageIn1Hit | ... | ... | |
TransformIntoABlockingEntity | ... | ... | |
TransformIntoADisruptingEntity | ... | ... | |
TransformIntoAFreezingEntity | ... | ... | |
TransformIntoARagingEntity | ... | ... | |
TransformIntoARefreshingEntity | ... | ... | |
TransformIntoAScorchingEntity | ... | ... | |
TransformIntoAShockingEntity | ... | ... | |
TransformIntoASubduingEntity | ... | ... | |
TransformIntoAThunderingEntity | ... | ... | |
TransformIntoATravelingEntity | ... | ... | |
Trigger A Gravitation Trap | ... | ... | |
Trigger A Healing Trap | ... | ... | |
Trigger A Light Trap | ... | ... | |
TriggerABalanceTrap | ... | ... | |
TriggerABalanceZoneEvent | ... | ... | |
TriggerAChargeTrap | ... | ... | |
TriggerAChargeZoneEvent | ... | ... | |
TriggerAConsumptionTrap | ... | ... | |
TriggerAConsumptionZoneEvent | ... | ... | |
TriggerACoolingTrap | ... | ... | |
TriggerACoolingZoneEvent | ... | ... | |
TriggerADarkEnergyTrap | ... | ... | |
TriggerADarkEnergyZoneEvent | ... | ... | |
TriggerADarkMatterTrap | ... | ... | |
TriggerADarkMatterZoneEvent | ... | ... | |
TriggerADarknessTrap | ... | ... | |
TriggerADarknessZoneEvent | ... | ... | |
TriggerADefenseTrap | ... | ... | |
TriggerADefenseZoneEvent | ... | ... | |
TriggerADestructionTrap | ... | ... | |
TriggerADestructionZoneEvent | ... | ... | |
TriggerAGravitationZoneEvent | ... | ... | |
TriggerAHealingZoneEvent | ... | ... | |
TriggerAHeatTrap | ... | ... | |
TriggerAHeatZoneEvent | ... | ... | |
TriggerAHullTrap | ... | ... | |
TriggerAHullZoneEvent | ... | ... | |
TriggerALightZoneEvent | ... | ... | |
TriggerAMightTrap | ... | ... | |
TriggerAMightZoneEvent | ... | ... | |
TriggerAnEnergyTrap | ... | ... | |
TriggerAnEnergyZoneEvent | ... | ... | |
TriggerAnExplorationTrap | ... | ... | |
TriggerAnExplorationZoneEvent | ... | ... | |
TriggerAnInfluenceTrap | ... | ... | |
TriggerAnInfluenceZoneEvent | ... | ... | |
TriggerAnInterconnectionTrap | ... | ... | |
TriggerAnInterconnectionZoneEvent | ... | ... | |
TriggerAnOffenseTrap | ... | ... | |
TriggerAnOffenseZoneEvent | ... | ... | |
TriggerAnUtilityTrap | ... | ... | |
TriggerAnUtilityZoneEvent | ... | ... | |
TriggerAResearchTrap | ... | ... | |
TriggerAResearchZoneEvent | ... | ... | |
TriggerATrap | ... | ... | |
UnlockAModuleVariation | ... | ... | |
UpgradeAConstructAboveGrade6 | ... | ... | |
UpgradeAConstructToGrade1 | ... | ... | |
UpgradeAConstructToGrade2 | ... | ... | |
UpgradeAConstructToGrade3 | ... | ... | |
UpgradeAConstructToGrade4 | ... | ... | |
UpgradeAConstructToGrade5 | ... | ... | |
UpgradeAConstructToGrade6 | ... | ... | |
UpgradeAModuleVariationToMark25 | ... | ... | |
UpgradeAModuleVariationToMark5 | ... | ... | |
UseABoosterOnAnotherPlayer | ... | ... | |
UseAGravitationBridge | ... | ... | |
UseAGravitationLift | ... | ... | |
UseASlide | ... | ... | |
UseATeleporter | ... | ... | |
VisitMoreThan10Zones | ... | ... | |
VisitMoreThan20Zones | ... | ... | |
VisitMoreThan5Zones | ... | ... |
How are the numbers of players estimated?
Percent of players with achievement = (Number of players with achievement) / (All Players)
The estimation process deduces the number of All Players based upon the percentage of players that have each achievement and the constraint that the numbers of players should be integers.
Percent of players with achievement (e.g. 1.80020272731781006) is provided by Steam through a public API, but both Number of players with achievement and All Players are unknown. However, All Players values should be intergers (1.5 players wouldn't make sense), and should be within a range established by other factors such as the number of player reviews.
Why are there fractional numbers of players?
With a strict criteria of all integer player counts, some games produce no suitable results. Therefore, the process allows for a certain amount of error and thus fractional players.