RAID: World War II

RAID: World War II cover art
Bundle Count
0
Retail Price US$
19.99

Achievements

The numbers of players are estimated by Barter.vg based on the achievement percents from Steam.

Achievement NamePercentPlayers
[ All Players Estimated ] 100.041,531.0
......
ach_all_players_go_to_bleedout_1......
ach_all_players_have_crowbar_1......
ach_bring_them_home_bank......
ach_bring_them_home_bridge......
ach_bring_them_home_castle......
ach_bring_them_home_flak......
ach_bring_them_home_radiodefence......
ach_bring_them_home_trainyard......
ach_burn_hardest......
ach_burn_hardest_no_bleedout......
ach_burn_no_bleedout......
ach_challenge_card_mission_complete_1......
ach_challenge_card_mission_complete_120......
ach_challenge_card_mission_complete_20......
ach_challenge_card_mission_complete_rare_1......
ach_challenge_card_raid_complete_1......
ach_challenge_card_raid_complete_120......
ach_challenge_card_raid_complete_20......
ach_challenge_card_raid_complete_rare_1......
ach_challenge_card_use_operation_1......
ach_clear_skies_hardest......
ach_clear_skies_hardest_no_bleedout......
ach_clear_skies_no_bleedout......
ach_complete_raid_with_no_kills_1......
ach_create_character_1......
ach_dismember_enemies_100......
ach_every_player_different_class_1......
ach_kill_enemies_665......
ach_kill_enemies_666......
ach_kill_enemies_with_grenades_322......
ach_kill_enemies_with_headshot_100......
ach_kill_enemies_with_melee_100......
ach_kill_enemies_with_melee_200......
ach_kill_enemies_with_mines_644......
ach_kill_enemies_with_secondary_weap_250......
ach_kill_enemies_with_single_grenade_5......
ach_kill_enemies_with_turret_250......
ach_kill_flamers_100......
ach_open_loot_crates_150......
ach_reach_level_10......
ach_reach_level_2......
ach_reach_level_20......
ach_reach_level_30......
ach_reach_level_40......
ach_reach_level_40_2......
ach_reach_level_40_4......
ach_reach_level_5......
ach_reach_level_max......
ach_revive_teammates_50......
ach_weap_apply_upgrade......
ach_weap_points_buy_all_on_single_weapon_1......
ach_weap_points_reach_tier_4_2......
ach_weap_points_spend_1......
ach_weap_prim_apply_all_upgrades......
ach_weap_sec_apply_all_upgrades......
ach_win_all_3_best_of_awards_1......
ach_win_best_of_award_1......
ach_win_best_of_award_150......
ach_win_best_of_award_50......
ACHIEVEMENT_LVL_10......
ACHIEVEMENT_LVL_2......
ACHIEVEMENT_LVL_20......
ACHIEVEMENT_LVL_30......
ACHIEVEMENT_LVL_40......
ACHIEVEMENT_LVL_5......
Bridge - Rush minute......
Bridge - Walk it off......
Bridge that gap......
camp_royalty......
Castle - 100 Nazi Scalps......
Castle - Swooping Eagle......
Easy there cowboy......
Flaktower - A Leap of Faith......
Flaktower - Ain't no tower high enough......
Flaktower - Ninja RAID......
Flaktower - They'll neven see it coming......
Kelly - Clean Haus......
Kelly - Kelly's Heroes......
Kelly - Safe Guard......
landmines_kill_some......
Op_Clear Sky - I don't need to save......
Op_Clear Sky - Let's do this!......
Op_Clear Sky - That's Hardcor-ier!!......
Op_Clear Sky - That's hardcore!......
outlaw_librarian......
Radio defence - Cutting crew......
Radio defence - Hands off......
Radio defence - No blitzkrieg for you......
Radio defence - Oh, I didn't see you there......
Radio defence - Over and out......
Radio defence - You are safe with us......
Railyard - AA anonymous......
Railyard - Cranetastic......
Railyard - No Glory......
Railyard - Premature dynamite-ation......
Railyard - The room raider......
Railyard - The shelter......
Some spare change......
Sweep and clear......
That will do......
That will suffice......
The rest is history......
The seven wooden barrels......
Treasury - Bumpy ride......
Treasury - Got a plane to catch......
Treasury - Take from them, everything, EVERYTHING......
Visit all side-rooms......

 

View achievements on Steam

How are the numbers of players estimated?
Percent of players with achievement = (Number of players with achievement) / (All Players)
The estimation process deduces the number of All Players based upon the percentage of players that have each achievement and the constraint that the numbers of players should be integers.

Percent of players with achievement (e.g. 1.80020272731781006) is provided by Steam through a public API, but both Number of players with achievement and All Players are unknown. However, All Players values should be intergers (1.5 players wouldn't make sense), and should be within a range established by other factors such as the number of player reviews.

Why are there fractional numbers of players?
With a strict criteria of all integer player counts, some games produce no suitable results. Therefore, the process allows for a certain amount of error and thus fractional players.