Company of Heroes 2 - Beta

Company of Heroes 2 - Beta cover art
Bundle Count
0

Achievements

The numbers of players are estimated by Barter.vg based on the achievement percents from Steam.

Achievement NamePercentPlayers
[ All Players Estimated ] 100.063,177.0
camp_bonus_01_stalingrad_rail_german_engineering......
camp_bonus_01_stalingrad_rail_rescue_civilians......
camp_bonus_01_stalingrad_rail_soviet_zeal......
camp_bonus_02_scorched_earth_bonus_shocktroops......
camp_bonus_02_scorched_earth_no_mines......
camp_bonus_03_support_borrow......
camp_bonus_03_support_mines......
camp_bonus_03_support_t34......
camp_bonus_04_kaluga_snipers_only......
camp_bonus_04_kaluga_tank_destruction......
camp_bonus_05_stalingrad_bonus_bridge......
camp_bonus_05_stalingrad_bonus_howitzers......
camp_bonus_05_stalingrad_no_katyushas......
camp_bonus_06_aftermath_defense......
camp_bonus_06_aftermath_halftrack......
camp_bonus_06_aftermath_scoutcar......
camp_bonus_07_landbridge_close......
camp_bonus_07_landbridge_mortars......
camp_bonus_07_landbridge_su76......
camp_bonus_08_panzer_hunting_no_help_needed......
camp_bonus_09_orsha_no_radio......
camp_bonus_09_orsha_tanks......
camp_bonus_10_lublin_gate......
camp_bonus_10_lublin_market......
camp_bonus_10_lublin_vehicles......
camp_bonus_11_enemylines_armiakrajowa......
camp_bonus_11_enemylines_snipedriver......
camp_bonus_12_poznan_bonus_rescued_penal_battalions......
camp_bonus_12_poznan_destroyed_all_howitzers......
camp_bonus_12_poznan_player_captured_both_squares......
camp_bonus_13_halbe_no_construction......
camp_bonus_13_halbe_no_escape......
camp_bonus_14_reichstag_fast_win......
camp_bonus_14_reichstag_no_vehicles......
camp_bonus_14_reichstag_recrewed......
camp_bonus_allclear_easy......
camp_bonus_allclear_hard......
camp_bonus_allclear_medium......
camp_finish_mission_easy_01......
camp_finish_mission_easy_02......
camp_finish_mission_easy_03......
camp_finish_mission_easy_04......
camp_finish_mission_easy_05......
camp_finish_mission_easy_06......
camp_finish_mission_easy_07......
camp_finish_mission_easy_08......
camp_finish_mission_easy_09......
camp_finish_mission_easy_10......
camp_finish_mission_easy_11......
camp_finish_mission_easy_12......
camp_finish_mission_easy_13......
camp_finish_mission_easy_14......
camp_finish_mission_hard_01......
camp_finish_mission_hard_02......
camp_finish_mission_hard_03......
camp_finish_mission_hard_04......
camp_finish_mission_hard_05......
camp_finish_mission_hard_06......
camp_finish_mission_hard_07......
camp_finish_mission_hard_08......
camp_finish_mission_hard_09......
camp_finish_mission_hard_10......
camp_finish_mission_hard_11......
camp_finish_mission_hard_12......
camp_finish_mission_hard_13......
camp_finish_mission_hard_14......
camp_finish_mission_med_01......
camp_finish_mission_med_02......
camp_finish_mission_med_03......
camp_finish_mission_med_04......
camp_finish_mission_med_05......
camp_finish_mission_med_06......
camp_finish_mission_med_07......
camp_finish_mission_med_08......
camp_finish_mission_med_09......
camp_finish_mission_med_10......
camp_finish_mission_med_11......
camp_finish_mission_med_12......
camp_finish_mission_med_13......
camp_finish_mission_med_14......
campaign_coh_m04......
count_camp_1......
count_camp_10......
count_camp_100......
count_camp_25......
count_camp_3......
count_ranked_1......
count_ranked_10......
count_ranked_100......
count_ranked_25......
count_ranked_3......
count_stomp_1......
count_stomp_10......
count_stomp_100......
count_stomp_25......
count_stomp_3......
count_tow_bt_1......
count_tow_bt_10......
count_tow_bt_100......
count_tow_bt_25......
count_tow_bt_3......
count_tow_ch_1......
count_tow_ch_10......
count_tow_ch_100......
count_tow_ch_25......
count_tow_ch_3......
count_tow_sk_1......
count_tow_sk_10......
count_tow_sk_100......
count_tow_sk_25......
count_tow_sk_3......
grant_fgi_items......
grant_fgi_items_ally......
grant_fgi_items_axis......
ib_120mm_specialist......
ib_82mm_specialist......
ib_armored_assassin......
ib_artillery_production_i......
ib_artillery_production_ii......
ib_assaultgun_production_i......
ib_assaultgun_production_ii......
ib_atgun_production_i......
ib_battlefield_menace......
ib_beast_killer......
ib_bigger_is_better......
ib_blow_it_all_up......
ib_brotherly_love_german......
ib_brotherly_love_soviet......
ib_brummbar_specialist......
ib_burn_baby_burn......
ib_commando_style......
ib_deadly_purpose......
ib_death_from_above......
ib_death_from_afar......
ib_destined_for_destruction......
ib_direct_indirect_fire......
ib_dont_step_on_the_grass......
ib_elefant_frenzy......
ib_evenly_matched......
ib_explosivist......
ib_fin_artillery_cat......
ib_fin_assaultguns_cat......
ib_fin_atguns_cat......
ib_fin_heavytanks_cat......
ib_fin_hmgs_cat......
ib_fin_infantry_cat......
ib_fin_lightvehicles_cat......
ib_fin_mediumtanks_cat......
ib_fin_mortars_cat......
ib_fire_of_this_magnitude......
ib_flame_on......
ib_flanking_maneuvers......
ib_heavy_weapons......
ib_heavytank_production_i......
ib_hit_the_deck......
ib_hmg_hero......
ib_hmg_production......
ib_hold_the_line......
ib_indirect_but_deadly......
ib_infantry_annihilator......
ib_infantry_production_i......
ib_infantry_production_ii......
ib_invulnerable......
ib_is2_specialist......
ib_its_super_effective......
ib_king_tiger......
ib_kinslayer......
ib_knife_through_butter......
ib_kv8_specialist......
ib_light_snack......
ib_lightvehicle_production_i......
ib_lightvehicle_production_ii......
ib_long_distance_combat......
ib_lucky_shot......
ib_m3a1_specialist......
ib_massacre......
ib_master_flanker......
ib_medtank_production_i......
ib_medtank_production_ii......
ib_mg42_specialist......
ib_missiles_everywhere......
ib_mobile_bombardment......
ib_more_than_personnel_carrier......
ib_mortar_hero......
ib_mortar_production......
ib_multi_talented......
ib_never_know_what_hit_em......
ib_never_make_an_engineer_mad......
ib_no_fly_zone......
ib_not_simply_aa......
ib_nothing_left_standing......
ib_one_tank_army......
ib_oorah......
ib_outranged......
ib_outrun_and_outgun......
ib_pak43_specialist......
ib_paks_quite_a_punch......
ib_panzeriv_specialist......
ib_penetrating_performance......
ib_pzgren_specialist......
ib_ramming_speed......
ib_rocket_siege......
ib_satchel_of_trouble......
ib_shooting_gallery......
ib_sibling_rivalry_german......
ib_sibling_rivalry_soviet......
ib_sitting_ducks......
ib_sniper_hero......
ib_sniper_hunter......
ib_special_ingredients......
ib_stealing_the_spotlight......
ib_stug_lover......
ib_su76_specialist......
ib_tank_destroyer......
ib_tank_hunter......
ib_target_practice......
ib_to_the_frontlines......
ib_tool_for_every_occasion......
ib_top_of_the_food_chain......
ib_torched......
ib_tougher_meat......
ib_unstoppable_force......
ib_up_close_and_personal......
ib_what_i_call_recon......
ib_with_extreme_difficulty......
ib_wrong_place_wrong_time......
mp_pga_2to1_kd_ratio_25......
mp_pga_2x_losses_suffered_win_25......
mp_pga_annihilate_game_played_250......
mp_pga_annihilate_game_won_100......
mp_pga_armour_spec_german_15......
mp_pga_armour_spec_soviet_15......
mp_pga_build_bunkers_german_15......
mp_pga_capture_tanks_weps_25......
mp_pga_infantry_spec_german_15......
mp_pga_infantry_spec_soviet_15......
mp_pga_longgame_vs_soviet_50......
mp_pga_lose_3x_win_soviet_15......
mp_pga_play_as_german_500......
mp_pga_play_as_soviet_500......
mp_pga_spend_everything_500......
mp_pga_spend_fuel_1_15......
mp_pga_spend_fuel_2_15......
mp_pga_spend_fuel_3_15......
mp_pga_spend_munitions_1_15......
mp_pga_spend_munitions_2_15......
mp_pga_spend_munitions_3_15......
mp_pga_stayed_until_end_500......
mp_pga_teamwep_spec_german_15......
mp_pga_teamwep_spec_soviet_15......
mp_pga_vp_challenging_victory_25......
mp_pga_vp_game_played_250......
mp_pga_vp_game_won_100......
mp_pga_vp_heartbreaking_loss_25......
mp_pga_vp_overwhelming_victory_50......
mp_pga_vp_total_victory_25......
mp_pga_win_vs_1_ai_100......
mp_pga_win_vs_2_ai_100......
mp_pga_win_vs_3_ai_100......
mp_pga_win_vs_4_ai_100......
progression_rank_reached_10......
progression_rank_reached_11......
progression_rank_reached_12......
progression_rank_reached_13......
progression_rank_reached_14......
progression_rank_reached_15......
progression_rank_reached_16......
progression_rank_reached_17......
progression_rank_reached_18......
progression_rank_reached_19......
progression_rank_reached_2......
progression_rank_reached_20......
progression_rank_reached_21......
progression_rank_reached_3......
progression_rank_reached_4......
progression_rank_reached_5......
progression_rank_reached_6......
progression_rank_reached_7......
progression_rank_reached_8......
progression_rank_reached_9......
tow_bonus_allclear_easy......
tow_bonus_allclear_hard......
tow_bonus_allclear_medium......
tow_bonus_blitzkrieg_armored_and_dangerous......
tow_bonus_blitzkrieg_clean_sweep......
tow_bonus_blitzkrieg_goldkrieg......
tow_bonus_brody_tank_war_i_need_no_help......
tow_bonus_brody_tank_war_panzer_graveyard......
tow_bonus_bt_allclear......
tow_bonus_ch_allclear......
tow_bonus_cold_weather_gold_weather......
tow_bonus_cold_weather_help_indeed......
tow_bonus_cold_weather_winter_driver......
tow_bonus_encirclement_at_smolensk_in_the_noose......
tow_bonus_encirclement_at_smolensk_silence_the_guns......
tow_bonus_faceoff_at_rostov_red_dead......
tow_bonus_faceoff_at_rostov_uncompromising......
tow_bonus_general_winter_cookout......
tow_bonus_general_winter_halftracked......
tow_bonus_indirect_fire_indirect_gold......
tow_bonus_indirect_fire_massive_destruction......
tow_bonus_indirect_fire_rocket_recovery......
tow_bonus_officer_assassination_gold_assassin......
tow_bonus_officer_assassination_scrounger......
tow_bonus_officer_assassination_sharpshooter......
tow_bonus_sc_allclear......
tow_bonus_schildkroteberg_hard_shell......
tow_bonus_schildkroteberg_tripple_tripple......
tow_bonus_schildkroteberg_turtle_gold......
tow_bonus_winter_defense_gold_defense......
tow_bonus_winter_defense_panzer_theft......
tow_bonus_winter_defense_to_the_front......
tow_bt_crimea_easy......
tow_bt_crimea_hard......
tow_bt_crimea_med......
tow_bt_first_kharkov_easy......
tow_bt_first_kharkov_hard......
tow_bt_first_kharkov_med......
tow_bt_leningrad_easy......
tow_bt_leningrad_hard......
tow_bt_leningrad_med......
tow_bt_minsk_easy......
tow_bt_minsk_hard......
tow_bt_minsk_med......
tow_bt_moscow_approach_easy......
tow_bt_moscow_approach_hard......
tow_bt_moscow_approach_med......
tow_bt_moscow_lines_easy......
tow_bt_moscow_lines_hard......
tow_bt_moscow_lines_med......
tow_bt_oka_river_easy......
tow_bt_oka_river_hard......
tow_bt_oka_river_med......
tow_bt_pripyat_easy......
tow_bt_pripyat_hard......
tow_bt_pripyat_med......
tow_ch_easy_blitzkrieg......
tow_ch_easy_cold_weather......
tow_ch_easy_indirect_fire......
tow_ch_easy_officer_assassination......
tow_ch_easy_schildkrotenberg......
tow_ch_easy_winter_defense......
tow_ch_hard_blitzkrieg......
tow_ch_hard_cold_weather......
tow_ch_hard_indirect_fire......
tow_ch_hard_officer_assassination......
tow_ch_hard_schildkrotenberg......
tow_ch_hard_winter_defense......
tow_ch_med_blitzkrieg......
tow_ch_med_cold_weather......
tow_ch_med_indirect_fire......
tow_ch_med_officer_assassination......
tow_ch_med_schildkrotenberg......
tow_ch_med_winter_defense......
tow_sc_brody_easy......
tow_sc_brody_hard......
tow_sc_brody_med......
tow_sc_general_winter_easy......
tow_sc_general_winter_hard......
tow_sc_general_winter_med......
tow_sc_rostov_easy......
tow_sc_rostov_hard......
tow_sc_rostov_med......
tow_sc_smolensk_easy......
tow_sc_smolensk_hard......
tow_sc_smolensk_med......

 

View achievements on Steam

How are the numbers of players estimated?
Percent of players with achievement = (Number of players with achievement) / (All Players)
The estimation process deduces the number of All Players based upon the percentage of players that have each achievement and the constraint that the numbers of players should be integers.

Percent of players with achievement (e.g. 1.80020272731781006) is provided by Steam through a public API, but both Number of players with achievement and All Players are unknown. However, All Players values should be intergers (1.5 players wouldn't make sense), and should be within a range established by other factors such as the number of player reviews.

Why are there fractional numbers of players?
With a strict criteria of all integer player counts, some games produce no suitable results. Therefore, the process allows for a certain amount of error and thus fractional players.