Viking: Battle for Asgard

Viking: Battle for Asgard cover art
Bundle Count
4
Retail Price US$
14.99

Achievements

The numbers of players are estimated by Barter.vg based on the achievement percents from Steam.

Achievement NamePercentPlayers
[ All Players Estimated ] 100.0300,838.0
10 new moves......
15 new moves......
1st new move......
20 champion kills......
20 giant kills......
5 new moves......
all new moves......
axe throwing......
battle hels fortress perfect......
battle kill 100 legion......
battle kill 200 legion......
battle kill 50 legion......
battle kill 500 legion......
battle of caldberg......
battle of darkwater......
battle of hels fortress......
battle of holdenfort......
battle of thornvik......
buff 500 plus allies......
champion perfect kill......
cliff kills......
complete game easy level......
complete game hard level......
flame pot killer......
infiltrate darkwater......
kill an assassin......
kill champion......
kill giant......
level 1 complete easy......
level 1 complete hard......
level 1 dragon......
level 1 hidden packages......
level 1 suppliers freed......
level 2 complete easy......
level 2 complete hard......
level 2 dragon......
level 2 hidden packages......
level 2 kill harbinger......
level 2 suppliers freed......
level 3 assassination......
level 3 dragon......
level 3 hidden packages......
level 3 suppliers freed......
no health potions awarded......
perform 100 fatalities......
perform 100 sneak kills......
perform 25 fatalities......
use fire ultimate......
use ice ultimate......
use lighting ultimate......

 

View achievements on Steam

How are the numbers of players estimated?
Percent of players with achievement = (Number of players with achievement) / (All Players)
The estimation process deduces the number of All Players based upon the percentage of players that have each achievement and the constraint that the numbers of players should be integers.

Percent of players with achievement (e.g. 1.80020272731781006) is provided by Steam through a public API, but both Number of players with achievement and All Players are unknown. However, All Players values should be intergers (1.5 players wouldn't make sense), and should be within a range established by other factors such as the number of player reviews.

Why are there fractional numbers of players?
With a strict criteria of all integer player counts, some games produce no suitable results. Therefore, the process allows for a certain amount of error and thus fractional players.