Gotham City Impostors: Free To Play
- Bundle Count ✽
- 0
- Retail Price US$
0.00
The numbers of players are estimated by Barter.vg based on the achievement percents from Steam.
Achievement Name | Percent | Players | |
---|---|---|---|
[ All Players Estimated ] ⓘ | 100.0 | 2,982,826.0 | |
AchieveGoldMedals2 | ... | ... | |
AlarmDeploy | ... | ... | |
AlarmTag | ... | ... | |
AngryHedgeHogAbsorb | ... | ... | |
AngryHedgeHogUse | ... | ... | |
AntiAirTrapDeploy | ... | ... | |
AntiAirTrapHit | ... | ... | |
AntiqueSniperRifleHeadShots | ... | ... | |
AntiqueSniperRifleKills | ... | ... | |
AntiqueSniperRifleRedDot | ... | ... | |
AntiqueSniperRifleSensor | ... | ... | |
AntiqueSniperRifleSilencer | ... | ... | |
AntiqueSniperRifleStabilizer | ... | ... | |
AntisocialBonus | ... | ... | |
AnxiousBonus | ... | ... | |
AssaultRifleExtMags | ... | ... | |
AssaultRifleHeadshots | ... | ... | |
AssaultRifleKills | ... | ... | |
AssaultRiflePenetrator | ... | ... | |
AssaultRifleRedDot | ... | ... | |
AssaultRifleReflex | ... | ... | |
AssaultRifleSensor | ... | ... | |
AssaultRifleSilencer | ... | ... | |
AssaultRifleStabilizer | ... | ... | |
Assists | ... | ... | |
AutoShotgunCloseKills | ... | ... | |
AutoShotgunExtMags | ... | ... | |
AutoShotgunKills | ... | ... | |
AutoShotgunPenetrator | ... | ... | |
AutoShotgunReflex | ... | ... | |
AutoShotgunSensor | ... | ... | |
AutoShotgunStabilizer | ... | ... | |
AverageDamageTaken | ... | ... | |
AverageEnemyKills | ... | ... | |
AveragePlayerKills | ... | ... | |
AveragePlayerMeleeKills | ... | ... | |
AverageSurvivedRound | ... | ... | |
BallBearingGunHeadshots | ... | ... | |
BallBearingGunKills | ... | ... | |
BatmanKills | ... | ... | |
BatteryAttach | ... | ... | |
BatteryDisarm | ... | ... | |
BatteryDisarmClose | ... | ... | |
BatteryRecover | ... | ... | |
BazookaHellFire | ... | ... | |
BazookaKills | ... | ... | |
BazookaMultiKills | ... | ... | |
BBGunExtMags | ... | ... | |
BBGunPenetrator | ... | ... | |
BBGunRedDot | ... | ... | |
BBGunReflex | ... | ... | |
BBGunSensor | ... | ... | |
BBGunStabilizer | ... | ... | |
BearTrapTargetsKilled | ... | ... | |
BearTrapTrip | ... | ... | |
Bipolar | ... | ... | |
BoardingPartyDamageDone | ... | ... | |
BoardingPartyKills | ... | ... | |
BodyArmorDeflectDmg | ... | ... | |
BodyArmoredTargetsKilled | ... | ... | |
BodyDysmorphic | ... | ... | |
BodyTypesAverage | ... | ... | |
BodyTypesHeavy | ... | ... | |
BodyTypesNimble | ... | ... | |
BodyTypesSpeedy | ... | ... | |
BodyTypesTough | ... | ... | |
BoomerangDeadHit | ... | ... | |
BoomerangHit | ... | ... | |
BoomerangKill | ... | ... | |
BoomerangMultiHit | ... | ... | |
BoomerangTargetsKilled | ... | ... | |
BurstFireRifleExtMags | ... | ... | |
BurstFireRifleHeadshots | ... | ... | |
BurstFireRifleKills | ... | ... | |
BurstFireRiflePenetrator | ... | ... | |
BurstFireRifleRedDot | ... | ... | |
BurstFireRifleReflex | ... | ... | |
BurstFireRifleSensor | ... | ... | |
BurstFireRifleSilencer | ... | ... | |
BurstFireRifleStabilizer | ... | ... | |
CarePackageDeploy | ... | ... | |
CarePackageReplenish | ... | ... | |
CarrierKills | ... | ... | |
Codependant | ... | ... | |
CompactSMGExtMags | ... | ... | |
CompactSMGHeadshots | ... | ... | |
CompactSMGKills | ... | ... | |
CompactSMGPenetrator | ... | ... | |
CompactSMGRedDot | ... | ... | |
CompactSMGReflex | ... | ... | |
CompactSMGSensor | ... | ... | |
CompactSMGSilencer | ... | ... | |
CompactSMGStabilizer | ... | ... | |
CompleteTutorial | ... | ... | |
ConchHit | ... | ... | |
ConchHitMulti | ... | ... | |
ConchKills | ... | ... | |
CPAllHoldTime | ... | ... | |
CPAnyHoldTime | ... | ... | |
CPCapture | ... | ... | |
CPDefend | ... | ... | |
CrouchKills | ... | ... | |
DamageGiven | ... | ... | |
DareMode | ... | ... | |
DazedKill | ... | ... | |
DDFinishedFirst | ... | ... | |
DDFinishedTopThree | ... | ... | |
DDFirstPlaceScoreAhead | ... | ... | |
DDScoreReversal | ... | ... | |
DDWinBats | ... | ... | |
DDWinJokers | ... | ... | |
DeathRacerDistance | ... | ... | |
DeathRacerUse | ... | ... | |
DemoralizedKills | ... | ... | |
DistanceTravelled | ... | ... | |
DiveBombDuelWon | ... | ... | |
DiveBombInterrupt | ... | ... | |
DiveBombKillMulti | ... | ... | |
DiveBombKills | ... | ... | |
EagleEyeUse | ... | ... | |
ElectricGunBouncyKills | ... | ... | |
ElectricGunDamageDone | ... | ... | |
ElectricGunKills | ... | ... | |
EnemyVisionKillTagged | ... | ... | |
EnemyVisionTagEnemy | ... | ... | |
EnemyVisionTagMulti | ... | ... | |
FiftySlapKills | ... | ... | |
FinishedFirst | ... | ... | |
FinishedTopThree | ... | ... | |
FreezeGunDamageDone | ... | ... | |
FreezeGunExtMagsDamage | ... | ... | |
FreezeGunSensorDamage | ... | ... | |
FreezeGunShatterEnemy | ... | ... | |
FreezeGunStompKill | ... | ... | |
GadgetsEnemyVision | ... | ... | |
GadgetsGlider | ... | ... | |
GadgetsGrappleGun | ... | ... | |
GadgetsInflatedInsoles | ... | ... | |
GadgetsInvisioGadget | ... | ... | |
GadgetsJetpack | ... | ... | |
GadgetsRollerSkates | ... | ... | |
GadgetsSpringBoots | ... | ... | |
GainPrestige | ... | ... | |
GameModesDoomsday | ... | ... | |
GameModesDoomsdayAllMaps | ... | ... | |
GameModesPsychologicalWarfare | ... | ... | |
GameModesPsychWarfareAllMaps | ... | ... | |
GameModesTDMAllMaps | ... | ... | |
GameModesTeamDeathmatch | ... | ... | |
GameModesTokenTDM | ... | ... | |
GameModesTTDMAllMaps | ... | ... | |
GearHead | ... | ... | |
GlideDistance | ... | ... | |
GlideDistanceContinuous | ... | ... | |
GlideTimeContinuous | ... | ... | |
GrappleDistance | ... | ... | |
GrappleGunKillGrappler | ... | ... | |
GrappleGunKills | ... | ... | |
GunRunnerDistance | ... | ... | |
GunRunnerUse | ... | ... | |
Headshots | ... | ... | |
HealingGiven | ... | ... | |
HealingPotionHeal | ... | ... | |
HealingPotionSave | ... | ... | |
HealingToolHealed | ... | ... | |
HealingToolTimed | ... | ... | |
HealingToolTimed2 | ... | ... | |
HealingToolTimed3 | ... | ... | |
HeavyDamageTaken | ... | ... | |
HeavyEnemyKills | ... | ... | |
HeavyPlayerKills | ... | ... | |
HeavyPlayerMeleeKills | ... | ... | |
HeavySurvivedRound | ... | ... | |
Histrionic | ... | ... | |
HMGExtMags | ... | ... | |
HMGHeadshots | ... | ... | |
HMGKills | ... | ... | |
HMGPenetrator | ... | ... | |
HMGRedDot | ... | ... | |
HMGReflex | ... | ... | |
HMGSensor | ... | ... | |
HMGStabilizer | ... | ... | |
HuntingBowHeadshots | ... | ... | |
HuntingBowKills | ... | ... | |
HuntingBowSensor | ... | ... | |
ImpactGrenadeDeadKill | ... | ... | |
ImpactGrenadeKill | ... | ... | |
ImpactGrenadeMultiKill | ... | ... | |
InflatedInsolesKills | ... | ... | |
InflatedInsolesUse | ... | ... | |
InvisioGadgetAmbushKills | ... | ... | |
InvisioGadgetDistance | ... | ... | |
JetpackDistance | ... | ... | |
JetpackFallKills | ... | ... | |
JetpackKills | ... | ... | |
JokerKills | ... | ... | |
KatanaBlocks | ... | ... | |
KatanaKills | ... | ... | |
KatanaMultiKill | ... | ... | |
KillCrazyRampageKills | ... | ... | |
KillCrazyRampageUse | ... | ... | |
KillEveryone | ... | ... | |
KillEveryoneFast | ... | ... | |
Kills | ... | ... | |
KillStreak | ... | ... | |
KillStreak2 | ... | ... | |
KillStreak3 | ... | ... | |
Kleptomaniacal | ... | ... | |
KnifeMultiKill | ... | ... | |
Legendary | ... | ... | |
Masochistic | ... | ... | |
MatchesPlayed | ... | ... | |
MatchesWon | ... | ... | |
MeleeBackStabs | ... | ... | |
MeleeKills | ... | ... | |
MeteredAbilityAngryHedgeHog | ... | ... | |
MeteredAbilityDeathRacer | ... | ... | |
MeteredAbilityGunRunner | ... | ... | |
MeteredAbilityKillCrazyRampage | ... | ... | |
MeteredAbilityPowderKeg | ... | ... | |
MeteredAbilityToughAsNails | ... | ... | |
MiscHealth | ... | ... | |
MiscKill | ... | ... | |
MiscKillEnemyBodyType | ... | ... | |
MiscKillEnemyGadget | ... | ... | |
MiscMovement | ... | ... | |
MiscNemesis | ... | ... | |
NarcissisticNEW | ... | ... | |
NemesisBecome5 | ... | ... | |
NemesisKill | ... | ... | |
NemesisMulti | ... | ... | |
NemesisMulti2 | ... | ... | |
NemesisMulti3 | ... | ... | |
NimbleDamageTaken | ... | ... | |
NimbleEnemyKills | ... | ... | |
NimblePlayerKills | ... | ... | |
NimblePlayerMeleeKills | ... | ... | |
NimbleSurvivedRound | ... | ... | |
NoJump | ... | ... | |
NoNemesis | ... | ... | |
PanicKill | ... | ... | |
PanicKillMulti | ... | ... | |
PanicSurvive | ... | ... | |
Paranoid | ... | ... | |
PassiveAggressive | ... | ... | |
PipeBombDeadKill | ... | ... | |
PipeBombImpactKill | ... | ... | |
PipeBombKill | ... | ... | |
PipeBombMultiKill | ... | ... | |
PistolExtMags | ... | ... | |
PistolFullAuto | ... | ... | |
PistolHeadShots | ... | ... | |
PistolJHP | ... | ... | |
PistolKills | ... | ... | |
PistolPenetrator | ... | ... | |
PistolReflex | ... | ... | |
PistolSilencer | ... | ... | |
PistolStabilizer | ... | ... | |
Playtime | ... | ... | |
PowderKegKills | ... | ... | |
PowderKegUse | ... | ... | |
ProximityMineDeadKill | ... | ... | |
ProximityMineKill | ... | ... | |
ProximityMineMultiKill | ... | ... | |
ProxMineKillThree | ... | ... | |
PumpShotgunCloseKills | ... | ... | |
PumpShotgunExtMags | ... | ... | |
PumpShotgunKills | ... | ... | |
PumpShotgunPenetrator | ... | ... | |
PumpShotgunReflex | ... | ... | |
PumpShotgunSensor | ... | ... | |
PumpShotgunStabilizer | ... | ... | |
PWFinishedFirst | ... | ... | |
PWFinishedTopThree | ... | ... | |
PWFirstPlaceScoreAhead | ... | ... | |
PWWin | ... | ... | |
PWWinByShutout | ... | ... | |
RainbowAntiqueSniperRifle | ... | ... | |
RainbowAssaultRifle | ... | ... | |
RainbowAutoShotgun | ... | ... | |
RainbowBazooka | ... | ... | |
RainbowBBGun | ... | ... | |
RainbowBoardingParty | ... | ... | |
RainbowBurstFireRifle | ... | ... | |
RainbowCompactSMG | ... | ... | |
RainbowElectricGun | ... | ... | |
RainbowFreezeGun | ... | ... | |
RainbowHealingTool | ... | ... | |
RainbowHMG | ... | ... | |
RainbowHuntingBow | ... | ... | |
RainbowKatana | ... | ... | |
RainbowPistol | ... | ... | |
RainbowPumpShotgun | ... | ... | |
RainbowSemiAutoSniper | ... | ... | |
RainbowSlingshot | ... | ... | |
RainbowSMG | ... | ... | |
RainbowSportRifle | ... | ... | |
Revive | ... | ... | |
ReviveSameGuy | ... | ... | |
RollerSkateDistance | ... | ... | |
RollerSkateKills | ... | ... | |
Sadistic | ... | ... | |
SemiAutoSniperExtMags | ... | ... | |
SemiAutoSniperRedDot | ... | ... | |
SemiAutoSniperRifleHeadshots | ... | ... | |
SemiAutoSniperRifleKills | ... | ... | |
SemiAutoSniperSensor | ... | ... | |
SemiAutoSniperSilencer | ... | ... | |
SemiAutoSniperStabilizer | ... | ... | |
ShurikenDeadKill | ... | ... | |
ShurikenKill | ... | ... | |
ShurikenMultiHit | ... | ... | |
ShurikenMultiKill | ... | ... | |
SkateJumpKills | ... | ... | |
SkateJumpUse | ... | ... | |
SlingShotKills | ... | ... | |
SlingShotMortar | ... | ... | |
SlingShotMultiKills | ... | ... | |
SMGExtMags | ... | ... | |
SMGHeadshots | ... | ... | |
SMGKills | ... | ... | |
SMGPenetrator | ... | ... | |
SMGRedDot | ... | ... | |
SMGReflex | ... | ... | |
SMGSensor | ... | ... | |
SMGSilencer | ... | ... | |
SMGStabilizer | ... | ... | |
SniperBulletDoubleKill | ... | ... | |
SpeedyDamageTaken | ... | ... | |
SpeedyEnemyKills | ... | ... | |
SpeedyPlayerKills | ... | ... | |
SpeedyPlayerMeleeKills | ... | ... | |
SpeedySurvivedRound | ... | ... | |
SportRifleExtMags | ... | ... | |
SportRifleHeadshots | ... | ... | |
SportRifleKills | ... | ... | |
SportRiflePenetrator | ... | ... | |
SportRifleRedDot | ... | ... | |
SportRifleReflex | ... | ... | |
SportRifleSensor | ... | ... | |
SportRifleSilencer | ... | ... | |
SportRifleStabilizer | ... | ... | |
SpringBootKills | ... | ... | |
SpringBootUse | ... | ... | |
SprintDistance | ... | ... | |
SprintTime | ... | ... | |
SupportItemsAlarmTrap | ... | ... | |
SupportItemsAntiAirTrap | ... | ... | |
SupportItemsBearTrap | ... | ... | |
SupportItemsBodyArmor | ... | ... | |
SupportItemsBoomerang | ... | ... | |
SupportItemsCarePackage | ... | ... | |
SupportItemsConch | ... | ... | |
SupportItemsHealingPotion | ... | ... | |
SupportItemsImpactGrenade | ... | ... | |
SupportItemsPipeBomb | ... | ... | |
SupportItemsProximityMine | ... | ... | |
SupportItemsShuriken | ... | ... | |
SupportItemsThrowingAxe | ... | ... | |
SupportItemsToxicGas | ... | ... | |
SurviveHeadshots | ... | ... | |
TargetGrappleKills | ... | ... | |
TargetInvisibleKills | ... | ... | |
TargetJetpackKills | ... | ... | |
TargetSkateJumpKills | ... | ... | |
TDMFinishedFirst | ... | ... | |
TDMFinishedTopThree | ... | ... | |
TDMFirstPlaceScoreAhead | ... | ... | |
TDMWin | ... | ... | |
TenKillStreak | ... | ... | |
ThanksForPlaying | ... | ... | |
ThrowingAxeDeadKill | ... | ... | |
ThrowingAxeKill | ... | ... | |
ThrowingAxeKillGrappler | ... | ... | |
ThrowingAxePickup | ... | ... | |
TokenTDMFirstPlaceScoreAhead | ... | ... | |
ToughAsNailsAbsorb | ... | ... | |
ToughAsNailsUse | ... | ... | |
ToughDamageTaken | ... | ... | |
ToughEnemyKills | ... | ... | |
ToughPlayerKills | ... | ... | |
ToughPlayerMeleeKills | ... | ... | |
ToughSurvivedRound | ... | ... | |
ToxicGasDamageDone | ... | ... | |
ToxicGasDeploy | ... | ... | |
TTDMFinishedFirst | ... | ... | |
TTDMFinishedTopThree | ... | ... | |
TTDMPickupEnemy | ... | ... | |
TTDMPickupFriendly | ... | ... | |
TTDMWin | ... | ... | |
Tyrannical | ... | ... | |
UnlockSomething | ... | ... | |
WeaponsAntiqueSniperRifle | ... | ... | |
WeaponsAssaultRifle | ... | ... | |
WeaponsAutoShotgun | ... | ... | |
WeaponsBallBearingGun | ... | ... | |
WeaponsBazooka | ... | ... | |
WeaponsBoardingParty | ... | ... | |
WeaponsBurstFireRifle | ... | ... | |
WeaponsCompactSMG | ... | ... | |
WeaponsElectricGun | ... | ... | |
WeaponsFreezeGun | ... | ... | |
WeaponsHealingTool | ... | ... | |
WeaponsHMG | ... | ... | |
WeaponsHuntingBow | ... | ... | |
WeaponsKatana | ... | ... | |
WeaponsMelee | ... | ... | |
WeaponSpecialist | ... | ... | |
WeaponsPistol | ... | ... | |
WeaponsPumpShotgun | ... | ... | |
WeaponsSemiAutoSniperRifle | ... | ... | |
WeaponsSlingShot | ... | ... | |
WeaponsSMG | ... | ... | |
WeaponsSportRifle | ... | ... | |
WinEveryModeOnEveryMap | ... | ... | |
WolfPackUse | ... | ... | |
XPEarned | ... | ... |
How are the numbers of players estimated?
Percent of players with achievement = (Number of players with achievement) / (All Players)
The estimation process deduces the number of All Players based upon the percentage of players that have each achievement and the constraint that the numbers of players should be integers.
Percent of players with achievement (e.g. 1.80020272731781006) is provided by Steam through a public API, but both Number of players with achievement and All Players are unknown. However, All Players values should be intergers (1.5 players wouldn't make sense), and should be within a range established by other factors such as the number of player reviews.
Why are there fractional numbers of players?
With a strict criteria of all integer player counts, some games produce no suitable results. Therefore, the process allows for a certain amount of error and thus fractional players.