Idle Adventure

Idle Adventure cover art
Bundle Count
0
Retail Price US$
0.00

Achievements

The numbers of players are estimated by Barter.vg based on the achievement percents from Steam.

Achievement NamePercentPlayers
[ All Players Estimated ] 100.028,748.0
A1......
A10......
A11......
A12......
A13......
A14......
A15......
A16......
A17......
A18......
A19......
A2......
A20......
A21......
A22......
A23......
A24......
A25......
A26......
A27......
A28......
A29......
A3......
A4......
A5......
A6......
A7......
A8......
A9......
你好,冰妖王在家吗?......
你就是教主?......
克?克苏鲁?......
再见吧!甲虫......
冰与火之歌......
剑拔弩张......
加入战斗......
占卜大师......
君子动手不动口......
命运之手......
安息吧精灵王......
富X代......
幻象破灭......
得以致用......
成为冒险者......
我就是传奇!......
打断仪式......
教团之痛......
月之暗面......
杀死艾伦......
熄灯......
狼人杀手......
省吃俭用发家致富......
真·王国勇者......
艾德尔之光......
遗迹探险家......
青之破魔者......
颠倒时空......
黑鹰白凤丸......

 

View achievements on Steam

How are the numbers of players estimated?
Percent of players with achievement = (Number of players with achievement) / (All Players)
The estimation process deduces the number of All Players based upon the percentage of players that have each achievement and the constraint that the numbers of players should be integers.

Percent of players with achievement (e.g. 1.80020272731781006) is provided by Steam through a public API, but both Number of players with achievement and All Players are unknown. However, All Players values should be intergers (1.5 players wouldn't make sense), and should be within a range established by other factors such as the number of player reviews.

Why are there fractional numbers of players?
With a strict criteria of all integer player counts, some games produce no suitable results. Therefore, the process allows for a certain amount of error and thus fractional players.