SEGA Mega Drive & Genesis Classics
- Bundle Count ✽
The numbers of players are estimated by Barter.vg based on the achievement percents from Steam.
|[ All Players Estimated ] ⓘ||100.0||1,520,198.0|
|23¬Achievement¬Golden Axe 1 - Use magic when no enemies are present||0.4||5,721.9|
|-1¬Achievement¬Sonic Games - Collect 500 Rings||0.4||5,568.9|
|-1¬Achievement¬All Games - 1 Challenge Complete||0.2||2,347.0|
|40¬Achievement¬Sonic 2 - Finish Emerald Hills with 5 lives||0.1||1,500.0|
|39¬Achievement¬Sonic 1 - All Chaos Emeralds||0.1||1,401.0|
|7¬Achievement¬Columns - High Score 5000 [Easy]||0.1||1,398.0|
|36¬Achievement¬Shining Force - Reached Alterone||0.1||976.0|
|43¬Achievement¬Sonic Spinball - Collect all 3 Emeralds||0.1||973.0|
|25¬Achievement¬Golden Axe 3 - Get max magic||0.1||929.0|
|51¬Achievement¬Toejam and Earl - Dance the Hula||0.1||920.0|
|-1¬Achievement¬All Games - 20 Games Played||0.1||903.0|
|1¬Achievement¬Alien Soldier - Use 4 different weapon modes||0.1||880.0|
|34¬Achievement¬Shadow Dancer - First 2 acts without magic||0.1||776.0|
|13¬Achievement¬Dynamite Headdy - Defeat the robo-collector||0.0||748.0|
|38¬Achievement¬Shinobi 3 - Earn a Shinobi bonus||0.0||660.0|
|45¬Achievement¬Streets of Rage - Get to last boss without using a continue||0.0||650.0|
|51¬Achievement¬Toejam and Earl - Secret Island found||0.0||629.0|
|24¬Achievement¬Golden Axe 2 - Knock enemies off the environment||0.0||617.0|
|-1¬Achievement¬All Games - 50 Games Played||0.0||602.0|
|-1¬Achievement¬All Games - 10 Challenges Complete||0.0||594.0|
|44¬Achievement¬Space Harrier 2 - Score 5,000,000||0.0||593.0|
|-1¬Achievement¬Golden Axe Games - Collect magic||0.0||565.0|
|0¬Achievement¬Alex Kidd - Win 50 Games of Rock,Paper,Scissor||0.0||560.0|
|47¬Achievement¬Streets of Rage 3 - Finish the game||0.0||557.0|
|-1¬Achievement¬All Games - All Challenges Complete||0.0||511.0|
How are the numbers of players estimated?
Percent of players with achievement = (Number of players with achievement) / (All Players)
The estimation process deduces the number of All Players based upon the percentage of players that have each achievement and the constraint that the numbers of players should be integers.
Percent of players with achievement (e.g. 1.80020272731781006) is provided by Steam through a public API, but both Number of players with achievement and All Players are unknown. However, All Players values should be intergers (1.5 players wouldn't make sense), and should be within a range established by other factors such as the number of player reviews.
Why are there fractional numbers of players?
With a strict criteria of all integer player counts, some games produce no suitable results. Therefore, the process allows for a certain amount of error and thus fractional players.